#completely unusable and unfixable
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10 months ago I accidentally put a sim card in my phone without first putting it in the SIM card tray, like a 1000 year old idiot, and I am still facing the repercussions of this dumb ass mistake
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spacetimewithstuartgary · 1 month ago
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NASA’s Voyager 1 Revives Backup Thrusters Before Command Pause
The mission team wanted to fix the thrusters, deemed unusable decades ago, before the radio antenna that sends commands to the probe went offline for upgrades.
Engineers at NASA’s Jet Propulsion Laboratory in Southern California have revived a set of thrusters aboard the Voyager 1 spacecraft that had been considered inoperable since 2004. Fixing the thrusters required creativity and risk, but the team wants to have them available as a backup to a set of active thrusters whose fuel tubes are experiencing a buildup of residue that could cause them to stop working as early as this fall.
In addition, the mission needed to ensure the availability of the long-dormant thrusters before May 4, when the Earth-bound antenna that sends commands to Voyager 1 and its twin Voyager 2 went offline for months of upgrades.
Thruster Clogging
The Voyagers launched in 1977 and are hurtling through interstellar space at around 35,000 mph (56,000 kph). Both spacecraft rely on a set of primary thrusters to gently pivot them up and down as well as to the right and left in order to keep their antennas pointed at Earth so they can send back data and receive commands. Within the primary set of thrusters are other thrusters that control the spacecraft’s roll motion. Seen from Earth, the roll motion rotates the antenna like a vinyl record to keep each Voyager pointed at a guide star it uses to orient itself. Both spacecraft have a primary and backup set for these roll movements.
(Another set of thrusters, intended to change the spacecrafts’ trajectory during the flybys of the outer planets, were revived on the spacecraft in 2018 and 2019, but they can’t induce roll motion.)
To manage the clogging tubes in the thrusters, engineers switch between the sets of primary, backup, and trajectory thrusters of both Voyagers. But on Voyager 1, the primary roll thrusters stopped working in 2004 after losing power in two small internal heaters. Engineers determined the broken heaters were likely unfixable and opted to rely solely on Voyager 1’s backup roll thrusters to orient the star tracker.
“I think at that time, the team was OK with accepting that the primary roll thrusters didn’t work, because they had a perfectly good backup,” said Kareem Badaruddin, Voyager mission manager at JPL, which manages the mission for NASA. “And, frankly, they probably didn’t think the Voyagers were going to keep going for another 20 years.”
But without the ability to control the spacecraft’s roll motion, a variety of issues would arise that might threaten the mission, so the engineering team decided to reexamine the 2004 thruster failure. They began to suspect that an unexpected change or disturbance in the circuits that control the heaters’ power supply had effectively flipped a switch to the wrong position. If they could turn the switch back to its original position, the heaters might work again, enabling them to reactivate the primary roll thrusters and use them if the backup roll thrusters that have been used since 2004 become completely clogged.
Communications Pause
The solution required some puzzle-solving. The team would have to turn on the dormant roll thrusters, then try fixing and restarting the heaters. If, during that time, the spacecraft’s star tracker drifted too far from the guide star, the long-dormant roll thrusters would automatically fire (thanks to the spacecraft’s programming). And if the heaters were still off when they fired, it could trigger a small explosion, so the team needed to get the star tracker pointed as precisely as possible.
It would be a race, and the team faced additional time pressure: From May 4, 2025, through February 2026, Deep Space Station 43 (DSS-43), a 230-foot-wide (70-meter-wide) antenna in Canberra, Australia, that’s part of NASA’s Deep Space Network, would be undergoing upgrades. It would be offline for most of that time, with brief periods of operation in August and December.
Although the Deep Space Network has three complexes equally spaced around the globe (in Goldstone, California, and Madrid, in addition to Australia) to ensure constant contact with spacecraft as Earth rotates, DSS-43 is the only dish with enough signal power to send commands to the Voyagers.
“These antenna upgrades are important for future crewed lunar landings, and they also increase communications capacity for our science missions in deep space, some of which are building on the discoveries Voyager made,” said Suzanne Dodd, Voyager project manager and director of the Interplanetary Network at JPL, which manages the Deep Space Network for NASA. “We’ve been through downtime like this before, so we’re just preparing as much as we can.”
The team wanted to make sure the long-dormant thrusters would be available when the dish is back online briefly in August, by which time the thrusters currently in use on Voyager 1 might be completely clogged.
The advance work paid off: On March 20, the team watched as the spacecraft executed their commands. Because of Voyager’s distance, the radio signal takes over 23 hours to travel from the spacecraft to Earth, meaning everything the team saw happening had occurred almost a day earlier. If the test had failed, Voyager might already have been in danger. But within 20 minutes, the team saw the temperature of the thruster heaters rise dramatically and knew they had succeeded.
“It was such a glorious moment. Team morale was very high that day,” said Todd Barber, the mission’s propulsion lead at JPL. “These thrusters were considered dead. And that was a legitimate conclusion. It’s just that one of our engineers had this insight that maybe there was this other possible cause and it was fixable. It was yet another miracle save for Voyager.”
More About Voyager
Voyager 1 and 2 are located about 15 billion miles (25 billion kilometers) and 13 billion miles (21 billion kilometers) from Earth, respectively. Following their exploration of the four outer planets, they are the only spacecraft to ever have sent back data from interstellar space, the region beyond the planets and outside the protective bubble of particles and magnetic fields generated by the Sun, called the heliosphere.
IMAGE: NASA’s twin Voyager spacecraft, launched in 1977, are now traveling through interstellar space at around 35,000 mph (56,000 kph). This artist’s concept depicts one of the probes speeding away.  Credit: NASA/JPL-Caltech
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annabelle-creart · 6 months ago
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The perks of parenthood
No. 2: Teens can be messy
Chase passed normally through the bunker, as all days, it was like patrolling inside the house, it kept him alert but also distracted him, everything was on its regular space, not the best of clean but presentable, except by Graham’s spot on the place, but he was already accomplished to that, last time he tried to clean that spot Graham almost insult him. The new space ship, took from the cave as could and transported to the bunker alongside the Sigma-17’s ship, was also messy on its outside, but it just needed to be fixed to look better, despite it was unfixable to work, the new members needed a place to stay, Chase took a peek inside- What on-?!
“Blurr?” He called the young bot, sat on one of the chairs of the ship in front of the big screen, optics focused on it and servos on the a control, while all behind her was a complete mess as hell, there was a pile of unused or rusty wires and pieces of metal on a corner, her recharge spot had half-glued stickers on it, and in general, nor Salvage or Blurr dedicated the minimum to clean or put what was useful on the correct spot. Despite she was technically older than him, counting both her normal cycles plus the eons she passed trapped under the Earth, she looked and WAS what a human would call a teenager “what happened here?” Chase asked in regular tone but his faceplate had the most confused and upset look ever, Blurr didn’t replied, actually, she didn’t even looked at him, she was focused on her screen and her control Blades gave her while she was off, she didn’t even listened to him “Blurr?” He called again, with no answer “Blurr?” He raised his voice a bit, again, no answer, he looked at the screen and yes, it was that game Heatwave and Kade play since the team landed on Earth, the few that made those two talk like two civilized people, kind of violent for him but still commercialized. Chase was about to call her again until he noticed a black wire that connected the back of her helm and the screen (which for humans is the same as headphones) of course she didn’t heard him having all the game’s volume concentrated on her audials instead of the exterior. Some seconds later, Blurr finally ended the round and the loading buttom appeared as she celebrated in with a high pitched and volume “Yess!”
There was no normal way he could call her attention, to which Chase, with no other option rather than the obvious, went for the outlet and disconnected the screen, shouting down immediately “FRAGGING LIEGE?!” She looked upset, messing with the control
“We’ll discuss that language later” Chase said seriously
“WHAT DID YOU-?!” She looked at the wire Chase had on his servo “WHAT IS WRONG WITH YOU?!?!” She yelled with force, getting up from the chair and throwing the control on it
“What is wrong with this place?” Chase changed the path of the conversation “here it looks like a yunkyard!”
“That’s not your problem!”
“While you’re living in this station it is, like it or not”
“AHG! Why am I talking with you about this” Blurr yelled to herself and stepped on to get the wire out of Chase’s servos, which Chase took away from her, each time she tried to take it off, Chase came with a new way to get his servo far from her “COME ON!”
“This is like the third time we told you to clean, what if you start with it and THEN I’ll give you the wire”
“YOU HAVE TO BE KIDDING!”
“No, I’m not, and I recommend you to start if you want this back!” He finally, upset of her behavior, pulled her servo away with enough force to make her step behind. Finally accepting there was no way of getting the wire (and with it the screen) she growled with closed fists and got off of her ship, for a broom? It better be
—-
“Pff- that’s the fastest you can go?” The tiny bot pressed the bottoms with fierce as the cars on the screen moved
“Tidy, don’t be like that-” the young bot couldn’t end his phrase, the shock of the sudden black screen made both freeze, then, looking at their mentor, with wire on hand “why did you do that?!” He yelled in shock
“Yeah! I was winning for once!” Tidy, the youngest, yelled at her mentor too, but that didn’t stop the mentor’s serious gaze
“I would be happier if you win over Chase as the cleanest bot of the colony, young girl”
“Mural!” The tiniest bot yelled, now with a sad, almost begging look
“No, Tidy! I can’t consent you to play when your room is a mess!” Mural throw the wire far from both “and Chase, why did you let her do that?”
“I… we just wanted to play” he replied with shyness
“Well, no more games until that room is shiny as a mirror, same with you Chase. You’re older, you’re supposed to be a good example for her” Mural finally gave her last authoritarian gaze and go without a word
“Sorry, Tidy”
“Meh. You still own me 2 credits, I will forgive it if you help me to clean”
“Deal” Chase helped the sparkling get on her pedes, leaving the controls and the wire where they were supposed to be
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supergreatfrien · 2 years ago
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I'm going through my own journey of recording a RE4 VR LP. And wow is it tough to record in VR. There are so many unexpected and unfixable issues that can occur. How you were you able to stay focused and make progress to complete the game with all the issues in VR recording?
You have to be willing to accept the possibility that your entire recording session will end up being unusable, and that you have no way of knowing if it is until you're finished.
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quill-pen · 2 years ago
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I was inspired by my own canon and did a little thing. Featuring Abigail and Oliver and Ebeness by way of Instagram. Set in my Timeless Scroogeverse.
Rated hard 't' for lots of harsh and derogatory language, bullying, a touch of domestic violence (woman on man--not that the distinction matters, dv is dv), and overall toxic behavior
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Oliver slouched back in his studio chair, wearily dragging his hands over his face as he groaned in exasperation. "Ffffuuuuuuck-how'm I gonna fix this shit?" he muttered, peeking through his fingers at his computer screen. On the display was a file of at least a thousand photos of the wedding he'd shot the past weekend; all of them completely unusable and unfixable. Except for a handful of reception shots, which would work nicely for his portfolio, they were all blurry messes--his camera had been out of focus the entire time and he hadn't once stopped to check it the whole day. Again. "Really need to start checking that thing before every job. Eh. At least I got the money up front." And this was a perfectly good example for why he didn't have a Yelp page or a place on his website for customers to leave reviews.
"AHH-WHAT THE FUCK?! OLIVER!!!"
The shrill, banshee-esque cry of enraged female sensibilities pierced through the young man's eardrums and made him cringe painfully hard. He quickly swiveled around in his chair to face the door as his girlfriend rushed into the room, staring in fuming disbelief at her phone. "What is it, Babe?"
Abigail's gaze turned his blood to ice as it lifted from her phone and lighted on him. "LOOK!" she screeched. "LOOK AT THIS!" She shoved her phone under his nose.
The young man backed up a bit so he could actually see, then inspected the object of Abigail's ire. He found himself looking at her Instagram feed, and the picture in focus was an obvious engagement ring shot with a pretty, freckled manicured lady's hand gently splayed atop an old, rather worn looking copy of Charles Dickens' Great Expectations (an obvious aesthetic setter) with a delicate and sensible but undeniably attractive ring on the ring finger. The caption beneath the picture simply read as, ~OF COURSE I SAID 'YES'!~ The account name was 'Moonrock'. Wait--Moonrock?!
Oliver sat straight up. "Waitisthat-" he didn't even have time to finish before Abigail had scrolled to the second picture of the post. Sure enough, his ex, Bess Sullivan and her doddering old man of a boyfriend (pervert!) were cheek-to-cheek, staring out at him with beaming smiles, Bess' hand and, thus, engagement ring once again the focus of the shot.
The revelation hit Oliver like ten tons of steel beams: Bess was engaged again. The photographer sat there, completely dumbfounded in the wake of it.
"They've only been official a year!" Abigail exclaimed, pulling her phone back to glower at the pictures. "A year! Look at her! He's a fucking billionaire! He could have easily got her a rock the size of Rhode Island and he got her that tiny little thing and she's over the fucking moon! What the fuck does she have to be happy about?! That little ball of foil is jack shit! She's so fucking privileged and she doesn't even care!" The redhead's voice dropped into a mocking tone: "Ooh, look at me--I'm Bess! I'm banging one of the richest men in the world but it means nothing to me because I'm above it all! I could easily be a sugar-baby but I choose to work instead because I'm oh-so humble! I'm so relatable and ordinary and that makes me special enough for a billionaire to fall in love with me! Love me! Love me! Make me your darling!"
Oliver wasn't really listening. "He doesn't even really love her!" he fumed, hands curling into fists on the arms of his chair. Oliver had been angry about this so-called "relationship" between Bess and the old geezer since he'd first started showing up on her social media feeds. This new development set something blazing inside him that made him fear he would burst into flames and smelt away. The blood had never rushed so loudly in his ears and his face had never felt so hot. "The old sicko! He's just using her for a living fleshlight! She's nothing to him but a cumdump! Assuming he can even get it up enough to actually blow a load!"
Abigail was not listening. Not so deep inside she could feel that familiar old grating sensation, like a nasty monster gnashing its teeth in her soul. She wanted to hit something--someone. She wanted to reach through her phone into the picture of Bess and Scrooge and rip out her hair and gouge her eyes out. That smarmy little bitch! Where did her scarred, fat ass and floppy cunt get off snagging one of the most eligible bachelors in the world?! "You know she fucking seduced him," she snarled, as she, yet again, went to Bess' profile and scrolled through every single infuriating picture. "That has to be the only reason they're together. He's old and lonely and so horny and desperate he'd've probably taken a poodle in the right clothes and lighting--Bess just got to him first. I bet all she had to do was shake her ass and flash what little tits she has and had the old man hook, line, and sinker. I won't be surprised if he turns up dead in the next year or so, after he's left everything to her in his will." She stopped on a candid shot of Bess being swept up in a romantic kiss by Scrooge and her insides bubbles and boiled with fury that could rival a volcano. She clenched her phone in her fist as if to crush it. "That little whore! She deserves nothing! Nothing!"
All at once, Abigail spun around on her boyfriend and swatted him upside the head.
Oliver flinched, effectively wrenched from his angry, sulking thoughts. "Hey!"
"Why the fuck does that slut have an engagement ring before I do!" his girlfriend demanded. Her voice dripped with venom--her eyes smote him down.
"I told you, Goldfish, I got the ring all figured out," he assured her, try to soothe her bitter fury. "I just need time to get the money."
"Fuck your time! We're getting engaged by the end of the week, Oliver Howard Sprague! Get my fucking ring stat! And it better be ten times as big and twice as expensive as the Speckled Whore's pathetic piece of tim foil!" With that, Abigail spun on her heel and stormed from the room, her carrot-orange locks snapping angrily behind her. "You're making an honest woman out of me, Oliver, and it better cost you a goddamn fortune to do it! I deserve it!"
Oliver stared warily after her then flinched as the door to their bedroom slammed shut. Groaning, he slumped down in his chair again, suddenly feeling completely drained. "Shit...."
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@rom-e-o @themostanonymousscribbler @ray-painter @m0nsterwife @crimson-phantom-designs @christmasgaybusinessmen @purgratoriat @thedivinelights @the-house-of-auditore-frye @oldmanlusting
Just throwing it out there:
In the modern!Scroogeverse (and of course, Sims!verses, @rom-e-o) Oliver and Abigail? Oh, yeah, they definitely stalk Bess' social media. Especially after Eb comes into the picture. Yes, Bess blocked their actual accounts, of course, but Abigail goes out of her way to make fake accounts to get around the blocks.
It's pathetically sad actually.
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someobscurereference · 6 years ago
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I woke up this morning thinking that all of the trio probably know a decent amount about blacksmithing. I mean, they probably couldn't buy weapons in their future and finding some was a game of luck, especially usable ones. Then carrying this skill into Nohr. Camilla gets some chips in her axe from the previous battle? Selena takes care of those. Xander's armour is dented from a faceless attack? Laslow is on it. Leo's sword snaps after a blow from a stoneborn? Odin's time to shine!
This is interesting! Realistically, unless one of them had an apprenticeship of some kind, I’m not sure if they would know a lot about blacksmithing itself? Like finding the materials, standing over a fire, working the metal, hammering it out, etc. I’m not sure if they’d know a ton about that part of it. Because they would have been so young when the world when to shit and there probably weren’t a lot of people to teach them unless they purposely set out to learn. (Though it’s possible some of them did!) So while you’re right that finding working, usable weapons would have been a game of luck, I think that would have been part of what made it so difficult to fight and live in the Bad Timeline.
But!! Just because I’m not sure the future kids would have known how to make weapons from scratch doesn’t mean I don’t think they knew a lot about weapon maintenance in general! In Owain and Lucina’s B Support, for example, Owain says taking care of weapons is a hobby of his and he fixes Falchion’s pommel within a few moments. While it’s true Owain in particular likes weapons (given his penchant for naming them), making sure everyone’s weapons were usable was probably more necessity than hobby in the Bad Timeline. And that’s probably true for Selena and Laslow too, even if at varying degrees of knowledge. You’ve got to make those resources last, after all! So I’m sure they’re all pretty decent at identifying problems with weapons that aren’t their own either! (Selena, for example, might have learned about various problems that archers run into via Noire. Laslow might have learned about axes from Gerome. But I’m sure they’re all at least somewhat familiar with most weapons.)
I don’t think they could save a completely unusable weapon or make something new from scratch. A sword snapping in two, for example? That’s pretty unfixable for even a trained blacksmith who has had years to devote to the art. But making an old weapon last longer? Keeping weapons well-maintained? Spotting small problems before they can become bigger ones? Definitely!
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reap-it-and-weep · 7 years ago
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The Rework Limbo Needs
In Warframe, I have played almost exclusively Limbo since I started playing (I purchased him outright so I wouldn’t have to start on another character), and with roughly 450 hours in the game so far, I think I have a decent understanding of Limbo, how he works, and his character. I may not know everything about the game itself, but I certainly feel qualified to talk about my favorite frame, Limbo and his somewhat-recent rework.
The rework for Limbo bothers me greatly. It did not buff or improve Limbo, so much as it fundamentally changed his character to be annoying and inconvenient in a different way.
The Old
First, we need to think about what Limbo originally was as a frame. What his character was, his personality was. 
Limbo was an incredibly smart character, a master of the rift. He had complete control over who entered and exited the rift (or was supposed to). A master tactician with a good head for numbers, he made up for his fragile frame via complete control of the situation.
He originally had 4 abilities.
1. Send a single opponent into the rift.
2. Send himself into the rift
3. Increase his own damage inside the rift for a short duration
4. Cataclysm. A bubble area-of-effect that sends everyone into the rift, which quickly shrinks and explodes. Can be detonated to explode early. 
You could generally play the old Limbo 2 different ways. You could use your 2 to keep yourself in the rift, sending individual targets into the rift with your 1 (very safe, but very slow and time consuming). Or you could rely on your Cataclysm, making a giant (but shrinking) bubble that both pissed off your teammates and risked killing yourself with, as you now had no rift to retreat into if things go awry (and thinks go awry very, very fast as Limbo).
Or you could go for pure damage and range, 1 hit KOing very low level enemies. But pretty much any character can do that.
But then his much-needed rework happened, with changes that were...unwarranted.
The New
Let’s look at what they changed.
First, he has a Passive now. His rolls now send Limbo into and out of the rift. This was a wonderful change for Limbo. A master of the rift should not be having to press 2 every minute if they want to stay inside the rift!
Second, enemies killed inside the rift grant Limbo 10 energy. It’s a small thing, but it’s a very good change because it keeps Limbo’s momentum going, as Limbo is a very energy-intensive character. All wonderful changes so far. 
But let’s look at where things fall apart, now, Limbo’s new abilities.
1. Fires an invisible cone in front of Limbo, sending everyone in it into the rift. Can no longer use while inside the rift.
2. Stasis. All opponents inside the rift are completely frozen. Bullets are also frozen inside the rift. Firing just a couple bullets will end the stasis.
3. “Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.” Basically, it makes mini-cataclysms.
4. Cataclysm. Basically unchanged.
Now let’s go through the problems with these abilities, in order.
1. First off, Banish, limbo’s first ability. Being able to send multiple opponents into the Rift was very much needed. Individually sending in people everytime is a very slow process, which made Limbo too slow and inconvenient to use. Pre-rework Limbo that relied on his 1 and 2 would only kill a couple targets a game, at best, even with fantastic efficiency. 
BUT now you send a lot of people into the rift. And it’s very hard to tell who you will and won’t send. There is no visible cone to indicate your range. And now you have a lot of threats to deal with at once, on a very weak, easy-to-kill character. Which wouldn’t be too big an issue, because they all get knocked over when they enter the rift, right? 
BUT that gets to the second, much bigger issue with Limbo’s new first ability: you can’t do it while inside the rift. EVERYTIME you want to rift an opponent, you have to unrift yourself, rift the people you want inside the rift, and then rift yourself again (all while getting shot at, on an incredibly delicate frame). It’s not just dangerous, it’s a time-consuming inconvenience. The new Limbo is just as slow as the old Limbo at getting kills because of this. Only now it’s more dangerous, because by the time you’re back inside the rift they’re already back on their feet ready to rip you a new one inside the rift where your teammates can’t save you.
2. But Limbo does now have one new saving grace, one ability to give him some durability inside the rift (thank christ). His second ability, Stasis. Everyone opponent inside the rift is frozen, for a kinda meh duration of 30 seconds. Considering the duration of Banish is also only 25 seconds, it’s a lot of inconvenient micromanaging that makes Duration mods a necessity, rather than a boon.
I really loved Stasis--for about 5 minutes, before I realized all the problems with it. It sounds super cool, right? You stasis, you shoot bullets at everyone’s face, and then all cool-like you unfreeze everything and their faces all explode. Super dope. But no, that’s not how Stasis actually works.
The limited number of bullets you can keep in Stasis means that, realistically, you’ll only have enough stasised bullets to kill 1 or 2 people at best. It’s horrifically inefficient with the majority of weapons. Shotguns? Don’t even try. Staticor? Nope. Panthera? Can’t even make the chainsaw come out for its alternate fire.
So this leads you into one of two situations if you try to use it this way. You either only have 1 target you use Stasis on, which it works and looks cool, but you didn’t really need Stasis anyway because it was ONE TARGET.
Or, you try to use it on large group of people and either end up running out of energy recasting Stasis and Banish over and over (while unrifting everytime you need to Banish them) or you only use it to kill 1-2 people and get shot by the rest. “Oh, but I’ll just send in 1 person!” Good luck with that, as the new Banish isn’t picky.
So most people end up circumventing this issue by using melee weapons. That’s right, melee weapons. Let me ask you this: What kind of character do you think of when you think of Limbo? A raging barbarian, ripping people apart with his bare hands? No, that’s Valkyr. Limbo...has a tophat and monocle. His entire character is designed around not getting his hands dirty, so to speak. But now one of the most effective ways to kill people using Stasis (which you now have to use, as you can’t send just 1 person into the rift at a time) is melee. 
It completely ruin’s Limbo personality and character wise. It makes no sense.
3. Now let’s jump to Limbo’s third ability. It makes mini cataclysms. Clashes horribly with his 4th ability, but also is very random and inconsistent in its usefulness. It might help you, it might get you killed when you accidentally rifted that bombard firing a missile at you. I rarely see Limbos use this. But let’s also look at Limbo’s character and personality again. A master tactician, carefully selecting people to enter his domain. Now both his 1 and 3 send inconsistently-huge crowds of people into the rift. It just clashes with his character design.
4. And finally, Cataclysm. Pretty much the same as before, with the same problems as before.
I was quite disappointed with this rework, I’m sorry to say. It may have been a small buff, but it also destroyed and clashed with Limbo’s personaltiy 100%.
The Rework
But it’s not unfixable, and most changes needed to make Limbo a good/decent frame would be small.
I will go through Limbo’s abilities in order again, marking what needs to be fixed.
1. Banish, his first ability. It was too slow pre-rework, but too dangerous post rework. 
The solution is simply to combine the two. Click 1, and you instantly rift 1 person. Hold down 1, and you fire off the cone, getting a group of enemies. Also give the cone a better indicator of what ground it covers.
Next, make it so you can use this ability while rifted. It’s a massive inconvenience otherwise, and slows down combat considerably. If you want to still ensure some danger is involved for Limbo, remove the knockdown stun when rifting the opponent.
Next, increase the duration slightly. A good 5 seconds extra would be plenty.
And finally, make the damage of rifting someone be based off of a percentage of their health. Power Strength on Limbo is 100% useless in anything but low-level farming. I don’t expect to be killing people by rifting them, but if it could actually take off a consistent percentage of their healthpool it would be useful to get Power Strength up.
2. Stasis, his second ability. Right now it’s utterly unusable with the majority of weapons, and the solution is not to just increase the number of bullets you can keep in stasis. No doubt that would screw over a lot of people, lead to crashing, etc. No, that’s not how you fix Stasis. 
You fix Stasis by making it not effect bullets at all. But that would be kinda broken, right? I agree. Which is why instead of freezing opponents, it should slow them instead. Slow their bodies (like ice), but also slow down their movements. Imagine Limbo sidestepping a slow bombard rocket wizzing past his head, Matrix style. That would not just be super cool, but also allow Limbo to actually use his full range of weapons again. It would also make using his stasis less boring. The way stasis is used now, you freeze them, and then you just press E over and over. You couldn’t have a lower skill ceiling. This way you’ll still have to dodge 
Next, make how much they’re Slowed be based off of your Power Strength. It would give Power Strength another use, but Duration and Efficiency would still be important.
To sum up, it should slow down enemies and their bullets, but not slow you down at all. You’re the master of the rift, after all. But not slowing you down at all brings me to the 3rd ability.
3. Rift Surge, a terrible ability now that doesn’t fit Limbo’s character at all. The old ability was decent, but there were too many things to micromanage already and it was kind of boring to use.
So let’s rework Limbo’s 3rd into something fun and useful, and make it connect to Limbo’s 2nd and 4th abilities better.
Instead of a straight up damage increase, Limbo AND all teammates inside the rift get a speed increase. Faster fire rate, faster movement speed. This scales with Power Strength, giving Power Strength another use (whereas currently power strength is 100% useless on Limbo in mid to high level play). Now not only are enemies slowed, Limbo will be darting in and out among them, a true master of the rift. It would also be much more fun than a straight up damage increase, while also giving it utility AND making it more fun for teammates. Limbo is notorious right now for being unfun to play with in a squad, but now instead of making mini cataclysms that screw over your teammates, you’ll potentially be giving them a speed boost when they hop into the rift via your Passive’s portal or fight with you inside your Cataclysm.
4. And finally, Cataclysm. As it is, the bubble shrinking just makes it a terrible ability. Like Frost’s bubble, but ten times worse. Make the damage of entering and exiting it percentage based, just like Banish, and make that percentage scale off Power Strength. It shouldn’t be a tool for instantly KOing low level mobs, it should be there to weaken enemies of all levels. 
And just make it so the bubble doesn’t shrink. It’s just awful for defending objectives because of this, and makes pouring everything into range and duration a necessity for it to be even moderately useful.
Along with this, Limbo’s augments are in a terrible spot right now and in need of a rework too.
Current Haven: Allies Banished to the rift will have 25% of their health restored.
Reworked Haven: Allies (Including Limbo) inside the rift slowly regenerate health, akin to a more powerful Rejuvenation.
As it is, Haven is 100% useless. This would give it some good utility, but also it would mean you don’t have to individually rift/unrift a teammate 4 times just to heal them. It would also make more sense this way. Why would it just heal them when they go inside the rift via Banish? Why not through Cataclysm or the Passive’s portal? The rift is supposed to be a Haven for the injured, and this should include Limbo too. Plus, the rift already regenerates Energy this way. Haven making it regenerate Health this way too just makes sense.
Current Rift Torrent: Limbo deals 30% more damage for each enemy effected by Rift Surge while inside the rift.
Reworked Rift Torrent: Limbo and allies deal 40% more damage for each ally (including Limbo) effected by Rift Surge while inside the rift.
With the reworked abilities, this would need to be reworked too.
Cataclysm Continuum: Cataclysm duration increased by 1 second for each enemy killed. This is just fine as it is.
So those are my thoughts. I certainly appreciate feedback, so feel free to respond with your own thoughts and opinions on what Limbo needs.
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blu3yes · 7 years ago
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[ ooc // mobile // headcanon ] Generally unimportant Hcs abt Kaiba's personal laptop: - Its got one of those light-up keyboards - Surprisingly, the cover is covered in various stickers that Mokuba's been giving him - It's actually a few years old. Kaiba doesn't throw out old tech just for the sake of getting something newer or a bit quicker; When it comes to his personal technology he'll use it until its completely unusable and unfixable. - His desktop wallpaper is a picture of Mokuba. - He organizes all the little icons into categories ( utilities, production programs, games, and internet browsing/social/messaging platforms ) - HATES! TOUCHPADS! He uses a really nice wireless mouse he uses instead. - ALL technology that uses a "name" gets named some variety of "Kaiba Junior" or "Seto Mini". - Has a normal desktop computer he sometimes uses for games his laptop can't handle. ( Anubis kinda keeps chewing through all the wires, though. - He has personal social media like twitter and facebook and stuff, but doesnt really go on any of it. Its a pain, and its boring, and hed rather post on the Flight Rising forums or play games. - bought an art tablet bc he heard it was easier to play Osu! with
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burningstcrs · 6 years ago
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STATS.
NAME: matthew (wescott) miller. FANDOM / PROJECT: none. SPECIES: human BIRTHDAY: january 2nd RESIDENCE: london, u.k. ALIGNMENT: chaotic neutral OCCUPATION: legal assistant / law student RELIGION: roman catholic, non-practicing
AGE: 25 GENDER: cis male EYE COLOR: dark brown HAIR COLOR: brown HEIGHT: 6′1″ WEIGHT: 140lbs
ROMANTIC ORIENTATION: demi-biormantic SEXUAL ORIENTATION: demi-bisexual MARITAL STATUS: single
RELATIONSHIPS: 2 sisters (one deceased), 1 brother, mother, father (deceased), uncle MENTAL POWERS: none PHYSICAL POWERS: none
BIOGRAPHY.
rule one: don’t speak unless spoken to. in the wescott household, this was crucial. unasked for words would bring a hand against your face faster than the sentence could finish leaving your tongue. matthew grew up in a silent house. too often he forgot the sound of his sisters’ voices, the obedient twins who kept their eyes down turned and their mouths still. the only voice other than his father’s was his mother’s, always low and reverent in prayer, as though faith alone would fix their broken lives.
the english countryside little knew nor cared for the wescott children. not matthew, the oldest of the bunch with his frail body but beautiful face, not the twins mary and elizabeth, four years younger, with their hair shorn short for fear of it being pulled out, and both unusual quiet for young girls. not even the tiniest of the bunch, john, 8 years younger than the girls, possessed of wide eyes and a curiosity about anything and everything, frequently restrained by his siblings. they grew up at home, homeschooled in only their mother’s fervent religion. trained to be silent, to take their beatings with minimal tears.
it was when their father began to turn on john that matthew’s cracks began to show. his tongue became sharp, showing the bright mind he had hidden behind strategic silences. more and more often, he turned his father’s rage away from his siblings and onto himself. his body broke over and over, already frailer than it should have been. his sisters whispered their thanks and their fears in his ears when his father left the house. he told them he could take it. he lied.
the only journey the kids made out into the world was to the church six miles away. it was a hike that required more and more of matthew’s strength as time went on, and he only grew weaker. one night at about sixteen years old, he told his sisters to go ahead. he stayed behind with his mother and brother, watching her pray fervently in the front of the church as he tried to catch his breath. soon, a violent storm swept over the countryside, rattling the windows of the church. it was nearing midnight when it broke and the three could come home.
everything in his life fractured the moment he stepped into the doorway. elizabeth cowered, hands over her head, while his father’s knuckles were smeared with blood. mary was nowhere to be found. she broke, elizabeth told him. mary had run off into the storm. they spent the rest of the night searching in vain. it wasn’t until the next morning that matthew found her body, cold and snagged on the shores of the river. drowning had been preferable to what lay behind.
the fractures inside him grew into breaks. wielding nothing but his father’s unused wrench, he took the older man by surprise, hitting him across the head until he could hardly move. his brother and his mother screamed. elizabeth looked on in silence. with every last muscle he had left, he dragged his father through the twilight and to the river. frail as he was, it didn’t take much effort to hold his father’s head under the water until he suffered the way mary had.
with elizabeth’s help, his father was buried in the back, under the unused pumpkin patch. his mother gathered her remaining children with a look of resignation, and returned to her family’s home. there, the children were split between her siblings. elizabeth and john went north to edinburgh to be with their aunt, while matthew and his mother went to london. she stayed with her parents, while matthew was sent to his uncle.
though not a fatherly figure, his uncle tanner got along well with matthew, especially when he took his last name of miller. with wealth at his fingertips, he began putting matthew through school, where he quickly excelled, catching up on everything his parents had neglected to teach him. at eighteen, he joined his uncle’s law firm as a legal assistant, earning his ged later than his peers, but earlier than expected. he then turned his mind to the process of becoming like his uncle: a lawyer. a man whose words could be weapons, who didn’t need a strong body to protect himself and his loved ones, but only his mind.
he visits his mother weekly, if not every other day. with his unfixable father gone, she’s turned her kind nature to those with real chances of improving. she works with her church to care for the poor, the ill, the less fortunate. still, matthew keeps a sharp eye for fear that she will break into the quiet, unseeing and unhearing woman she had become so many times before. he visits elizabeth and john when he can. though john has grown up better than any of them, becoming almost completely normal, he knows that elizabeth’s heart is too broken to ever truly recover. he does not yet know about himself.
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Foot Tests 4
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The only problem with this design is that it requires some suspension, and I still cant figure out how to make a spring. My first attempt was to have a cylinder and bind it to a bend that was a little to the side of it so that when you increased the bent it would twist the cylinder. But that resulted in this strange, flat spiral shown in the photo above which was completely unuseable and unfixable.
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This next attempt looks good enough to pass for the tests purposes, but still has a lot of flaws. I made it by taking a preset torus from the menu, removing one ring of polygons and then tilting one side up and the other down. After that duplicated it and moved it down intil the empty sides met which then made this spring for the suspension.
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The issues with that are that it isnt a smooth constant shape, on each side where the ends meet the shape levels out then goes back into the spiral which gives the overall spring a jagged and ugly look. And then on the opposite side of the ring that was removed (which ended up being twisted), this looks really jagged as well as the polygons arent in a straight line anymore which shows up really badly when rendered.
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But all in all looknig at it from this persective they do the job fine but if I go through with this I need to find a better way to make these suspension pieces.
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Other than that this design is meant to employ the use of the heavy use of suspension in each toe, giving it great multiterrain useage. As wheels are far more stable, feet and legs allow for travelling along rough and awkward terrain while wheels require a flat surface. This is why robots with legs are in investment when it may at first seem impractical.
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finbarmcc-blog · 6 years ago
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Post Mortem Unit 2
So Unit 2 has been finished and I’m disappointed in myself, I feel like I let my team down, so what happened and what was unit 2 about. As a start unit 2 was mainly about level design and making a level, the start of the unit no problem just a fair amount of learning about what we will be doing and information we need.
then we move onto the project for the unit which is making a level based off a location in Melbourne our group chose the Melbourne arts center, we started off by going to the location and getting a lot of photos of the location so we know what it feels like to be their, then we designed a level around it the theme being autumn colours.
When we went to get photographs we got a lot of direct pictures on flat surfaces for materials, so then now after that we have to make a graybox scene of the level which all designers make each a graybox level of the game, so I ended up making a graybox that we liked but I needed to make a couple changes, which I ended up not doing so we ended up using another one.
After that we were at beta and we needed to replace the greyboxing with maya assets that we make, this was the first time I have even heard of maya and had no idea what I was doing with it, so through the whole unit I was making models and assets that were unusable because of z fighting which was completely unfixable even using a mending tool and all the issues would keep reappearing, so not only was I slow with maya I was also causing issues with maya.
So those issues were happening through alpha and gold, I kept causing issues because of my lack of understanding of maya, after everything had been done with the unit I essentially had not made a single model for the whole scene, but I did however do a lot of the UV maps and I also made a hero model because that was one of the requirements but the model was very simple and quite bad.
So from the level design unit I didn’t do much and mostly I slowed down the process of making the level i’m sorry to the designer that was with me. But from the unit I feel like this wasn’t a proper representation of what a level designer does, it feels like more of a model making unit.
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vulaklak-blog · 8 years ago
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